Monday 9 July 2012

New Server Level Calculation!

Introduction:
The calculation will be focus on kills and damage and will be divided with the number of hits and reduce by headshot. Okay, I know its sound insane, you don't know what its about. The normal ranks system by default is [ Kills - Death - Team kills ]. By the example, "A" and "B". "A" have 7 kills but 10 death with 5 team kills, "B" have 2 kills but 1 death with no teamkill. "A" score is 7 - 10 - 5 =  - 8 , while "B" score is 2 -1 - 0 = 1. So by logic, "A" should be the rank 1 since he/she play more longer than "B" but by the skill, "B" should be rank 1.

Purpose:
So far, from my idea, I need the server rank is depends on how long you play the server and how much you play with it, don't want newcomer to take over hardship of old player by new player just by hacks or by honest pure skilled player until 1 hours or like a day. To prevent this, the new server ranks reveled!


Conclusion:
The server calculation will be like this, Kill*Damage/(hit/headshot). To understand it more, lets give an example. "A" have 10 kills with 1000 damage and hit 100 with 5 headshot. The score will be like this, 10*1000 / (100/5) = 10000 / 20 = 500 score. So far, the more you play, you accumulate the kills and damage more with less reduction score combined with headshot. so this will be fair and respect my new server stats. And one last thing, this is not MSP server type, I am different than them. The server always change until it reach perfectness.

P/S: All players stats been reset due to new server stats modification.

Edited : New fixed calculation kills * headshot + damage.

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